varying highp vec2 xlv_TEXCOORD0;
varying highp vec4 xlv_COLOR;
void main ()
{
  mediump vec4 c_1;
  c_1 = xlv_COLOR;
  c_1.xy = (c_1.xy + xlv_TEXCOORD0);
  gl_FragData[0] = c_1;
}


// stats: 1 alu 0 tex 0 flow
// inputs: 2
//  #0: xlv_TEXCOORD0 (high float) 2x1 [-1]
//  #1: xlv_COLOR (high float) 4x1 [-1]