IconBar (of Set)¶
-
class
IconBar¶ Defined in IconItem.sc.
A class that manages the icon bar at the top of the screen in the template game.
Subclasses: InventoryBase, GameControls.
Properties¶
Inherited from Set:
| Property | Description |
|---|---|
| elements | |
| size | |
| name |
Defined in IconBar:
| Property | Description |
|---|---|
| height | |
| underBits | |
| oldMouseX | |
| oldMouseY | |
| curIcon | |
| highlightedIcon | |
| prevIcon | |
| curInvIcon | |
| useIconItem | |
| helpIconItem | |
| walkIconItem | |
| port | |
| window | |
| state | |
| activateHeight | |
| y |
Methods¶
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doit()
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handleEvent(pEvent)
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show()
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hide()
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advance()
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retreat()
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select(theCurIcon [fProcessEvents])
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highlight(theHighlightedIcon param2)
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swapCurIcon()
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advanceCurIcon()
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dispatchEvent(pEvent)
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disable(param1)
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enable(param1)
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noClickHelp()
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findIcon(param1)